Team 1 Play Test Notes 3-21-2014
General
- Provide structure
- Provide simple rules
Music and Lights
- Possibly use music and possibly lighting to set mood
Language Issue (not everyone speaks the same language)
- Have a translator to explain what Wise One/Sage is saying
- Use nonverbal communication
- Use all senses to get them to engage with space – forest and fairy land
Character
- Important to Play someone you are not
- Create character and cast players
- Characters can have flaws
- player can change their parts
- To help with the language issue, players’ can create their characters by selecting costumes and props (we decided upon) rather than reading a description on a piece of paper. If they do not like what they select, put it back and select something else
- Put up pictures, players select pictures they want to use to define character
Safe Spaces and Time Outs
- Give them a way to opt out permanently or temporarily
- Create areas within story where people can go to have a time out; stand by Wise One/Sage or stand by Mayor
- Have a sitting area where they can observe and catch their breath and collect their thought
Warm Ups
- Do a warm up where no one is singled out.
- The Wise One/Sage can lead an exercise and everyone can follow, doing the same thing.
- Sad Happy warm up
Begin by walking around
Act sad
Say hello when sad
Act happy
Say hello when happy
Story
- normal social interaction
- Mask: villagers
- Remove mask: become fairies when enter fairy land
- In fairy land giant jigsaw puzzle broken up into pieces signifies the village is in trouble
- Fairies find the pieces and work together to put the puzzle together
- When the puzzle in complete, leave fairyland and go back to a healthy, well run village
For more information, see
Notes for Creating Larps